This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.
This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.
Let's finish this unfinished business from devstream 195 - porting the Spellcrafting UIs from the old demo - just to get..