Revival: Recolonization Review (PC)

Revival: Recolonization Review (PC)

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There’s just one more big robot army in the lands of the tribes I control directly or as vassals. The Prophet, backed by catapults, one soldier with a modern rifle and lead slugs, and a few melee fighters with warhammers, is ready to deal with them. A good sign for the human tribes but also a way to gain some extra resources, once my workers get to the ruins and tear them down. Unfortunately, I have to turn back to protect a city after the All Mind drops a massive robot from the sky and targets one of my districts. It takes the combined efforts of my main army, a relief force, and the garrison to deal with it. Fortunately, I don’t have to use acid or radiation to weaken the machine, which would get me in trouble diplomatically. I’m in the process of upgrading science districts to level two but I push those to the back of Meida’s build queue to replace losses and make sure I can deal with another threat. I also queue up another worker because I want to put down a mi...

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